Grab a blaster and go. Jax, Bea and Shade take on drones, mech-tortoises and a final boss across three worlds โ the Alien Jungle, the Future City and the Crystal Caves. Double jumps, slides, five weapons and a squad of heroes to unlock.
Each hero plays differently โ unlock Bea and Shade as you clear the campaign.
Balanced and agile. His double jump lets him reach almost anywhere on the map.
A heavy hitter. Tough armor and +60% weapon damage, but no double jump. Unlocks at level 2.
Lightning fast with rapid fire and a huge jump โ but fragile. Unlocks at level 4.
Six hand-built levels across three zones, each with its own hazards and enemies.
Swap on the fly โ from a basic blaster to a splash-damage rocket launcher.










Double jumps, coyote time, jump buffering, crouch-slides and drop-through platforms.
Dronetoids, mech-tortoises, flying serpents, armored soldiers โ and the Tortoise King.
3-star scoring per level based on coins collected and a no-death clear.
Responsive on-screen controls tuned for phones, plus full keyboard support.
We're polishing the last few levels before launch on Google Play. Check back soon.
๐ Notify Me at Launch